Cooper Yang


Game Designer
Level Designer
 


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©2025 Cooper Yang

Cooper Yang

Game Designer, Level Designer, Enemy Designer

My Hero Academia: The Forrest

Game Designer
2018.10-2018.12

︎RULESET
- Thematic Board Game
- 4 Player PvP 
- 1 vs 3 Asymmetrical Fight



My Contribution


Game Design: Developed core mechanics, including an asymmetrical combat system where three players act as heroes collaborating to rescue Bakugo, while a fourth player controls the villain.

Playtesting: Conducted sessions to refine gameplay balance and ensure an engaging experience for all players.

- Production: Crafted the board and tiles using 3D printing and laser cutting.

Card Design

Before
After
During the development of “The Forest,” we refined the hero card designs to enhance gameplay and accessibility. Initially, the cards featured manga-inspired aesthetics from My Hero Academia, appealing to fans but potentially alienating new players. To address this, we adopted a more universal design approach:

- Layout Modification: Redesigned the card layout for improved clarity.

- Color Scheme: Implemented a high-contrast black and white palette to enhance text readability.


Board and Tile Design Iteration

Initial Design:
- Used paper cards to form a 6x6 grid directly on the table.
- While functional, this approach was time-consuming and awkward to manage.

Revised Design:
- Transitioned to wooden boards and tiles to align with the forest theme and improve usability.
- Utilized laser-cut tiles for durability and tactile quality.
- Designed a wooden board with grooves to secure tiles, simplifying setup and pack-up.