Design Goals
1. Immersive Horror Atmosphere:
- Use confined spaces and lighting to create tension and suspense.
2. Strategic Flashlight Mechanics:
- Emphasize the flashlight’s unique role in attracting monsters, balancing navigation and monster manipulation.
3. Progressive Challenge:
- Gradually introduce mechanics and escalate difficulty with puzzles and threats.
Design Process

1. Circular Level Design:
- Encourages exploration with natural, non-linear paths that lead back to key points, minimizing unnecessary backtracking.
- Encourages exploration with natural, non-linear paths that lead back to key points, minimizing unnecessary backtracking.

2. Visual Cue:
- Wires are used to guide players through the dark, confined spaces, doubling as clues to solve puzzles.
- Wires are used to guide players through the dark, confined spaces, doubling as clues to solve puzzles.

3. Flashlight Mechanics:
- Positioned monsters to require strategic light use and balanced navigation.
- Positioned monsters to require strategic light use and balanced navigation.

Start

End
4. Backtracking and Level Reuse:
- Introduced puzzles requiring players to revisit previous areas to retrieve key items, enhancing the sense of mastery over the environment.
- Optimized level design to maximize reuse while maintaining engagement and flow.
- Introduced puzzles requiring players to revisit previous areas to retrieve key items, enhancing the sense of mastery over the environment.
- Optimized level design to maximize reuse while maintaining engagement and flow.