Cooper Yang


Game Designer
Level Designer
Enemy Designer 


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©2024 Cooper Yang

Cooper Yang

Game Designer, Level Designer, Enemy Designer

Flashlight - Level Design


︎Flashligh Project Page


Design Goals


1. Immersive Horror Atmosphere:
- Use confined spaces and lighting to create tension and suspense.

2. Strategic Flashlight Mechanics:
- Emphasize the flashlight’s unique role in attracting monsters, balancing navigation and monster manipulation.

3. Progressive Challenge:
- Gradually introduce mechanics and escalate difficulty with puzzles and threats.


Design Process


1. Circular Level Design:
- Encourages exploration with natural, non-linear paths that lead back to key points, minimizing unnecessary backtracking.


2. Visual Cue:
- Wires are used to guide players through the dark, confined spaces, doubling as clues to solve puzzles.


3. Flashlight Mechanics: 
- Positioned monsters to require strategic light use and balanced navigation.



Start
End
4. Backtracking and Level Reuse:
- Introduced puzzles requiring players to revisit previous areas to retrieve key items, enhancing the sense of mastery over the environment.
- Optimized level design to maximize reuse while maintaining engagement and flow.



Playthrough Video